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Scientists use video games to engage audiences, treat patients, and collect data. Can we gamify SciComm?
Researchers analyzed data from three surveys, concluding that direct measures of “trust” in scientists are unclear in what they represent.
Scientists create a web application that generates soundscapes using bird sounds and population data to communicate climate change.
Aggression in climate change communications increase expectancy violation, decreasing willingness to engage in pro-environmental behaviors.
New research suggests audiences perceive researchers who disclose uncertainty about their work as more objective.